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We're Sebastian Monroy and Jessica Anderson, a studio of two. 

The first indie mobile game I played was Sebastian's -- something he made with our two best buds at a game jam -- and I was delighted by how experimental and artful mobile experiences could be. I had no clue who Sebastian was, but I was building a 22-foot steel geodesic dome, and fabricating the cover and projection mapping it. That was a few years ago.

We fell in love and make art together. I design concepts and narratives, fabricate and projection map onto objects, and I do other things, experiments; Sebastian programs generative art, creates poetic computational art, makes computer graphics that respond to music or data, and other things.