The first indie mobile game, or art game, I played was Sebastian's -- something he made with our two best buds at a game jam -- and I was delighted by how experimental and artful mobile experiences could be. I had no clue who Sebastian was, but I was building a 22-foot steel geodesic dome, and fabricating the cover and projection mapping it.
We fell in love and make art together. I design concepts and narratives, fabricate and projection map onto objects, and I do other things, experiments; Sebastian programs generative art, creates poetic computational art, makes computer graphics that respond to music or data, and other things. We’re getting married next year.